![]() System.NullReferenceException: Object reference not set to an instance of an object.Īt 1_Load(Object sender, EventArgs e)Īt _Click(Object sender, EventArgs e)Īt .OnClick(EventArgs e)Īt .OnClick(EventArgs e)Īt .OnMouseUp(MouseEventArgs mevent)Īt .WmMouseUp(Message& m, MouseButtons button, Int32 clicks)Īt .WndProc(Message& m)Īt .WndProc(Message& m)Īt .WndProc(Message& m)Īt .ControlNativeWindow.OnMessage(Message& m)Īt .ControlNativeWindow.WndProc(Message& m)Īt .Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) Just-in-time (JIT) debugging instead of this dialog box. See the end of this message for details on invoking You can download the tool from here (v2.0.0): Edited Octoby FullLifeGames The tool is Open Source and can be found here: If you encounter any, just tell me and I will probably fix them! Most of the Pokémon generated should be legit and can be used immediately on Wi-Fi but there will be of course some cases which I didn't thought of. ![]() You can use those files then to import those Pokémon into your main game via Homebrew! When that's done you just click "Convert" and after a short period of time you should find your files in the specified folder. You can also select for the Cyber Sav File the boxes which will be overwritten. It's important that you specify for single PKHeX files or boxdata files the extract path or for Cyber Sav files the Cyber Sav File Path. After that you can choose if you want to create normal PKHeX files, boxdata files or Cyber Sav files. In the left text field you paste in the importable. So what does this tool actually do? Let's have a look at it: The whole project originated from my Smogon Set Database, which made all Smogon Sets for every Pokémon for every tier to PKHeX files, where most also were made legit (by having the data of for example legends saved and replaced and what not). Today I want to present you my "Pokémon Showdown Importable To Legit PKHeX Files Converter".
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